10 MAR 2017 by ideonexus

 Gamification Set Collection

I recently codeveloped a game with a colleague who teaches a course in global studies to advanced high school students. We called the game Global Shuffle, and it was meant to simulate two realities of the 21st century global marketplace. First, the developed world creates certain kinds of resources, and the developing world creates different resources. Though this is true, these resources relate to each other and have a reflexive quality; resources that are available or made in the developed ...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
30 MAY 2015 by ideonexus

 Means of Quantifying Violence

Now let’s turn to the present. According to the most recent edition of the Statistical Abstract of the United States, 2,448,017 Americans died in 2005. It was one of the country’s worst years for war deaths in decades, with the armed forces embroiled in conflicts in Iraq and Afghanistan. Together the two wars killed 945 Americans, amounting to 0.0004 (four-hundredths of a percent) of American deaths that year.57 Even if we throw in the 18,124 domestic homicides, the total rate of violent ...
Folksonomies: violence quantification
Folksonomies: violence quantification
  1  notes
 
12 JUL 2012 by ideonexus

 Neil deGrasse Tyson's Reading List

1.) The Bible (eBook) - “to learn that it’s easier to be told by others what to think and believe than it is to think for yourself.” 2.) The System of the World by Isaac Newton (eBook) – “to learn that the universe is a knowable place.” 3.) On the Origin of Species by Charles Darwin (eBook – Audio Book) - “to learn of our kinship with all other life on Earth.” 4.) Gulliver’s Travels by Jonathan Swift (eBook – Audio Book) – “to learn, among other satiric...
Folksonomies: books reading worldviews
Folksonomies: books reading worldviews
  1  notes

Eight books everyone should read to understand the forces at work in the world.